This morning, entering the show, I saw a man taking votes on a handwritten sign to see which game people were more excited about: Diablo 4 or Diablo Immortal. I sat in the BlizzCon audience when the announcement hit and the reaction was muted, and it's soured over time. You can't be too surprised about the backlash. But you saved the sacred slot at the end of the opening ceremony of BlizzCon 2018, in front of your most passionate fans, for a mobile game. You could have done a Bethesda and said yes we're working on this big new game but it's a long way away. It didn't have to be much, it could have just been a logo. You put it behind the Warcraft 3 remaster. ORIGINAL STORY 9.20PM GMT 3RD NOVEMBER: Oh Blizzard, why close your opening ceremony with Diablo Immortal, the mobile game? I know you tried to temper our expectations ahead of BlizzCon about Diablo 4, and not being ready to show everything yet, but you saved Diablo for last, for the big finish. Diablo Immortal is one of those projects we're very excited about, but there are others." And we want to say that we hear you, and we have multiple projects - Diablo projects - being worked on by multiple teams. We love our community, and our Diablo community is a passionate one. He said: "Before we get started I have a personal message I'd like to share with all of you. Speaking at the start of a Diablo worlds and Q&A panel, Cheng reiterated Immortal was just one of the Diablo projects in development at Blizzard. It was he who fended off some harsh questions on stage shortly after Immortal's reveal. UPDATE 1AM GMT 4TH NOVEMBER: Wyatt Cheng, the lead designer of Diablo Immortal, just stepped on stage at BlizzCon 2018 and issued a personal message about the brouhaha surrounding the mobile game's announcement and Diablo 4 no-show.
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